Here’s how it works:
If you lost the email with the link, send me a short email specifying your email address.
Nope. The store only supports those.
Currency conversion is handled by the payment processor system. You don’t have to do anything.
Modern browsers prevent downloads from websites containing potentially harmful ads.
Most of the time, that’s great. But sometimes, this happens to intentional downloads.
As soon as the downloaded file is named realistico-xx.zip
, then you’re safe.
The xx stand for versions, which may change over time.
If you get some .exe file, delete it immediately: it’s not something I made.
Proceed as follows:
The one linked in the tutorial.
The short answer is no.
If you want to match the results you see in the screenshots, use the shader pack linked in the tutorial.
Different shader packs interpret mapping differently and affect the final look of the pack.
If you prefer a different look, that’s up to you: feel free to experiment.
The texture pack goes in the resourcepacks folders. The shader pack goes in the shaderpacks folder.
You can access the following folders by clicking on the buttons in the settings.
You can load it by skipping the message as show in the tutorial.
The pack is displayed as incompatible because, technically, it is: on purpose.
From 1.8 to 1.12, everything inside Minecraft texture packs is the same, except for one detail: the pack_format
.
The pack_format can be:
Using the latest pack_format version number would make the pack invisible to previous versions.
To expand the pack compatibility, I use the 1.8 pack_format: this way more people can use the pack.
The latest version can still see older pack formats, while displaying an error that can be dismissed.
Most of the times it’s a RAM problem. Allow more RAM to the game.
In the shader pack settings, set the texture resolution to match the pack resolution.
Use the POM_Depth setting to change it to your desire.
That’s an issue with how shader packs read mapping through light sources.
Light sources like torches, glowstone and fire are not used to calculate mapping: only the sun and the moon.
That’s why the mapping doesn’t work well indoor or at night: I can’t control that.
Of course yes. Make sure you use the following credits:
Realistico texture pack by Matteo Rizzo, http://matteorizzo.com/realistico
.
Do not make commercial use of anything I’ve made without my permission.
This includes linking to my website using services such as adf.ly.
Probably not. Use it at your own risk. That means, your purchase is not eligible by a refund.
As of now, there are no real shaders for the Minecraft Bedrock Edition.
If you would like to see Realistico on Bedrock, vote the feedback linked in this post.
No need to sign up for accounts: the only thing you need is the email I sent you at the time of the purchase.
If you signed up for a Sellfy or Gumroad account, and the only thing you need to access is Realistico, you can safely delete those accounts. Just keep the download email in your inbox.
Yes, just like any other texture pack.
I won’t add textures for other mods: my priority is to complete the pack.
Items won’t be added: they are displayed so small you wouldn’t even notice a difference while playing.
Running this project is getting more and more expensive as time passes.
Because of that, I’ll change my pricing structure later this year to keep working on the pack.
Updates are sent to your email automatically.
My texture packs are compatible up to the latest release.
If an error message is displayed, check the tutorial for help.
Of course.
Get help with setting up your textures, share beautiful screenshots and check out the latest updates on my work. All of that in the Discord server:
join me